Currently browsing: Items authored or edited by Daniel Gooch https://orcid.org/0000-0003-1936-3103

43 items in this list.
Generated on Thu Sep 12 03:34:05 2024 BST.

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Wolff, Annika; Valdez Juarez, Alan; Barker, Matthew; Potter, Stephen; Gooch, Daniel; Giles, Emilie and Miles, John (2017). Engaging with the Smart City Through Urban Data Games. In: Nijholt, Anton ed. Playable Cities: The City as a Digital Playground. Gaming Media and Social Effects (1). Springer, pp. 47–66.

Journal ItemTo Top

Gooch, Daniel; Bandara, Arosha K.; Bennaceur, Amel; Giles, Emilie; Harkin, Lydia; Katz, Dmitri; Levine, Mark; Mehta, Vikram; Nuseibeh, Bashar; Stevenson, Clifford; Stuart, Avelie; Talbot, Catherine and Price, Blaine A. (2024). Reflections on using the story completion method in designing tangible user interfaces. International Journal of Human-Computer Studies, 192, article no. 103360.

Stuart, Avelie; Yan, Ronnie Jieru; Harkin, Lydia Jo; Katz, Dmitri; Stevenson, Clifford; Mehta, Vikram; Giles, Emilie; Talbot, Catherine; Gooch, Daniel; Bennasar, Mohamed; Self, Tara; Nuseibeh, Bashar and Price, Blaine (2023). Digital Intervention in Loneliness in Older Adults: Qualitative Analysis of User Studies. JMIR Formative Research, 7, article no. e42172.

Harkin, Lydia; Stuart, Avelie; Stevenson, Clifford; Talbot, Catherine; Daly, Rosie; Park, Miriam Sang‐Ah; Katz, Dmitri; Gooch, Daniel and Price, Blaine (2023). Being cut off from social identity resources has shaped loneliness during the coronavirus pandemic: A longitudinal interview study with medically vulnerable older adults from the United Kingdom. Journal of Community & Applied Social Psychology, 34(1)

Stuart, Avelie; Katz, Dmitri; Stevenson, Clifford; Gooch, Daniel; Harkin, Lydia; Bennasar, Mohamed; Sanderson, Lisa; Liddle, Jacki; Bennaceur, Amel and Levine, Mark (2022). Loneliness in older people and COVID-19: Applying the social identity approach to digital intervention design. Computers in Human Behavior Reports, 6, article no. 100179.

Gooch, Daniel; Price, Blaine; Klis-Davies, Anna and Webb, Julie (2021). A Design Exploration of Health-Related Community Displays. Proceedings of the ACM on Human-Computer Interaction - CSCW, 5(CSCW1), article no. 85.

Gooch, Daniel; Barker, Matthew; Hudson, Lorraine; Kelly, Ryan; Kortuem, Gerd; van der Linden, Janet; Petre, Marian; Brown, Rebecca; Klis-Davies, Anna; Forbes, Hannah; MacKinnon, Jessica; Macpherson, Robbie and Walton, Clare (2018). Amplifying Quiet Voices: Challenges and Opportunities for Participatory Design at an Urban Scale. ACM Transactions on Computer-Human Interaction (TOCHI), 25(1), article no. 2.

Conference or Workshop ItemTo Top

Price, Linda; Rauf, Irum; Gooch, Daniel; Katz, Dmitri; Pearce, Oliver and Price, Blaine (2024). Children's perspectives on pain-logging: Insights from a Co-Design Approach. In: DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference 1st - 5th July 2024, ACM, New York, NY, USA pp. 1306–1318.

Bennaceur, Amel; Stuart, Avelie; Price, Blaine; Bandara, Arosha; Levine, Mark; Clare, Linda; Cohen, Jessica; Mccormick, Ciaran; Mehta, Vikram; Bennasar, Mohamed; Gooch, Daniel; Gavidia-Calderon, Carlos; Kordoni, Anastasia and Nuseibeh, Bashar (2023). Socio-Technical Resilience for Community Healthcare. In: Proceedings of the First International Symposium on Trustworthy Autonomous Systems, ACM.

Mehta, Vikram; Gooch, Daniel; Bandara, Arosha; Price, Blaine A. and Nuseibeh, Bashar (2023). A Card-based Ideation Toolkit to Generate Designs for Tangible Privacy Management Tools. In: TEI ’23: Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, ACM, article no. 19.

Islam, Riasat; Gooch, Daniel; Sampath, Shameem; Karlakki, Sudheer; Jones, Teresa; Sayers, Christopher and Price, Blaine (2023). Slider®-A Novel Device For Remote Tracking Of Physiotherapy Exercises In Patients With Osteoarthritis Of The Knee: An Early Report. In: EFORT Annual Congress 2023, 24 to 26 May 2023, Vienna, Austria.

Mehta, Vikram; Bandara, Arosha; Price, Blaine; Nuseibeh, Bashar and Gooch, Daniel (2021). Up Close and Personal: Exploring User-preferred Image Schemas for Intuitive Privacy Awareness and Control. In: TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, 14-17 Feb 2021, Salzburg, Austria.

Gooch, Daniel; Mehta, Vikram; Price, Blaine; McCormick, Ciaran; Bandara, Arosha; Bennaceur, Amel; Bennasar, Mohamed; Stuart, Avelie; Clare, Linda; Levine, Mark; Cohen, Jessica and Nuseibeh, Bashar (2020). How are you feeling? Using Tangibles to Log the Emotions of Older Adults. In: Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’20), ACM pp. 31–43.

Bennasar, Mohamed; Mccormick, Ciaran; Price, Blaine; Gooch, Daniel; Stuart, Avelie; Mehta, Vikram; Clare, Linda; Bennaceur, Amel; Cohen, Jessica; Bandara, Arosha; Levine, Mark and Nuseibeh, Bashar (2019). A Sensor Platform for Non-invasive Remote Monitoring of Older Adults in Real Time. In: Innovation in Medicine and Healthcare Systems, and Multimedia, Springer Singapore, Singapore pp. 125–135.

Kelly, Ryan; Gooch, Daniel and Watts, Leon (2018). Designing for Reflection on Sender Effort in Close Personal Communication. In: Proceedings of the 30th Australian Computer-Human Interaction Conference (OzCHI ’18), ACM, New York, pp. 314–325.

Gooch, Daniel; Hudson, Lorraine; Barker, Matthew; Wolff, Annika and Petre, Marian (2018). Mining a MOOC to examine international views of the “Smart City”. In: Proceedings of the 2017 IEEE First International Conference on Smart City Innovations (SCI 2017), 4-8 Aug 2017, California, USA.

Kelly, Ryan; Gooch, Daniel; Patil, Bhagyashree and Watts, Leon (2017). Demanding by Design: Supporting Effortful Communication Practices in Close Personal Relationships. In: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing - CSCW '17, ACM, pp. 70–83.

Gooch, Daniel; Vasalou, Asimina; Benton, Laura and Khaled, Rilla (2016). Using Gamification to Motivate Students with Dyslexia. In: CHI 2016, 7-12 May 2016, San Jose, pp. 969–980.

Gooch, Daniel and Kortuem, Gerd (2016). Creating sustainability through Smart City Projects. In: Workshop on Design patterns, principles, and strategies for Sustainable HCI. Hosted at the 2016 CHI Conference on Human Factors in Computing Systems (CHI 2016), 7-8 May 2016, San Jose.

Gooch, Daniel and Kelly, Ryan (2016). Season's Greetings: An Analysis of Christmas Card Use. In: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '16, ACM, New York, pp. 2105–2111.

Moore, John; Kortuem, Gerd; Smith, Andrew; Chowdhury, Niaz; Cavero, Jose and Gooch, Daniel (2016). DevOps for the Urban IoT. In: Proceedings of the Second International Conference on IoT in Urban Space - Urb-IoT '16, ACM, New York, NY, pp. 78–81.

Gooch, Daniel; Wolff, Annika; Kortuem, Gerd and Brown, Rebecca (2015). Reimagining the role of citizens in Smart City projects. In: Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, ACM, New York, pp. 1587–1594.

Benton, Laura; Vasalou, Asimina; Khaled, Rilla; Johnson, Hilary and Gooch, Daniel (2014). Diversity for design: a framework for involving neurodiverse children in the technology design process. In: Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI '14, pp. 3747–3756.

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